Emilia
The Last Fruit
Cost: 05
Profile
Backstory
Emilia was once an orphan entrusted to a branch of the Split Twigs Church in Tranel. Frail from birth yet blessed with a boundless thirst for knowledge, she immersed herself in books, acquiring a vast range of expertise through sheer dedication and self-study.
Even after the Church withdrew from Tranel, Emilia remained behind with her older brother, continuing their relief work together. But when illness claimed his life, Emilia’s faith in the Church shattered, leaving her to confront the world on her own terms.
After crossing the Rift to Earth, Emilia adapted with remarkable speed. Armed with her intellect, she completed advanced training programs in record time and was officially appointed as a researcher for the Bureau of Rift Management. Yet despite her new position, her desire to save lives on the front lines never faded.
Through tireless research, she sought to enhance physical ability by combining science and sacred power. Her efforts bore fruit—granting her stamina rivaling that of a battle priest. Now, Emilia stands ready to fight alongside the Human God, determined to bring hope and healing to as many lives as possible.
Basic Stats
Strength:
7
Technic:
14
Intelligence:
9
Vitality:
8
Agility:
11
Key Stats
38
-12
195
320
84
111
105
102
128
10
150
Recomended Stigmatas
4pc: Increases Crit Rate by 6% during combat. Once per round, after using a Support Skill (excluding Standby), gains AP equal to 8% of Base AP Recovery.
The user of this Stigma effect cannot receive the following effect:
When an ally (excluding the user) with 90% HP or less uses an Attack Skill,
increases Elemental Boost by 6% until the end of that turn, stacking up to 2 times. This effect can only be triggered by one Stigma at a time.
4pc: At the start of combat, gain 30 AP.
On a successful hit, inflict [Price Of Sin]: Reduces Elemental DEF by 200. The effect ends when the target is hit.
4pc: At the start of combat, gain 30 AP.
On a successful hit, inflict [Price Of Sin]: Reduces Elemental DEF by 200. The effect ends when the target is hit.
Emilia is the newest 5-cost versatile support. She can buff all current carry types thanks to how generic and powerful her buffs are. Her kit revolves around healing allies while granting massive amounts of all ATK (Magic or Melee depending on the DPS).
This finally removes the limitation of single-type attack buffs. On top of that, she provides Crit DMG, All Elemental Boost, Speed, and AP Recovery.
Emilia’s kit revolves around sacrificing a portion of her own HP to buff her teammates. This makes her very squishy, which is why she strongly benefits from the new set Dawn's Grace.
Dawn's Grace provides 12% Damage Reduction and increases Crit Rate by 6%, both of which Emilia desperately needs, And once per round, when she uses a Support Skill (excluding Standby), she gains AP equal to 8% of her Base AP Recovery.
Additionally, when an ally with ≤90% HP uses an Attack Skill, Emilia gains 6% Elemental Boost until the end of the turn, stacking up to 2 times.
Her build is fairly straightforward. You’ll want a lot of Crit Rate if you aim to fully maximize her trait buff:
Performs a “medical-grade” physical contact test on an ally whenever an enemy Basic attack an ally, dealing a small amount of Fixed DMG and granting AP equal to 14% of her base Melee ATK (up to 14 AP). After use, there is a chance equal to Emilia’s Crit Rate to trigger [Was that too hard?]. If triggered, the target gains 1 additional AP for every 20% of Emilia’s Crit Rate, up to a cap of 7 AP at 140% Crit Rate.
Reaching this cap is technically possible, but very demanding. You’ll need to stack Crit Rate traits (12% Crit Rate), use the new set (6% + 17.5% Crit Rate), and roll at least seven 5% Crit Rate substats—ideally twelve, which is extremely difficult.
This is mainly because Emilia’s signature weapon only provides 32% Crit Rate at Skill Level 1, which isn’t enough to comfortably reach the threshold.
At Skill Level 5, however, the weapon grants 64% Crit Rate, making it much easier to cap the buff, as you’ll only need two Crit Rate traits ( 9% Crit Chance) and around seven high Crit Rate rolls.
Because of these heavy requirements and reliance on weapon investment and perfect substats, this build is very hard to achieve and generally not very efficient for most players.
Recommended Substat Priority: Crit Rate > Magic Attack > Anything else.
For the best and easiest option, you can run Reckoning of Sin instead.
Stack as much Magic Attack as possible and use Emilia as a pure all-ATK buffer bot. This setup is cheaper, easier to build, and focuses on AP Recovery and starting AP, with some Crit Rate on the side ( anything above 48% ) to buff teammates as quickly as possible at the start of combat.
Recommended Substat Priority: Magic Attack > Starting AP = Ap recovery = Crit Rate > Anything else.
Budget Alternatives: SS Reckoning of Sin.
Recommended Teams
I won’t be including many team compositions in this section. Emilia is an excellent buffer and is mainly an alternative for Mahari-based teams. However, she is more expensive cost-wise and provides less Crit Damage to your carries, which makes her difficult to fully replace. That said, if you don’t have Mahari, Emilia is easily the best option available.
On the other hand She truly shines in magic-based teams, as those teams currently lack strong Attack buffers. Thanks to how versatile her buffs are, Emilia can fit into almost any composition—as long as you have enough cost to spare.
That said, my favorite setup—and likely the team composition the developers intended—is the Leah team.
Leah Team
Gifts
Snow Globe
+40 Favorability
Terrarium
+40 Favorability
Lamora Military Ration
+30 Favorability
Americano Voucher
+20 Favorability
Frog Doll
+20 Favorability
Skills
Guardian's Strike
Swings a mace to attack the enemy. Deals 60% of Melee ATK as Crush DMG and reduces the target's AP by 5.
Grace of Healing
Prays to the Goddess of the Split Twigs with a devout heart for the healing of an ally. Recovers the HP of a designated ally by 100% of Magic ATK.
Sacred Prescription Protocol
Performs a preventative checkup on allies. Only allies compatible with modern medicine can be targeted. Restores HP to all allies within a 2m radius around the designated point (excluding self), equal to 11% of Magic ATK, and grants one of the following random effects to allies compatible with Modern Medicine for 2 Rounds:
[IV Prescription]: The recipient's AP Recovery and SPD increases. Increases AP Recovery and SPD by 12%.
[Potion Prescription]: The recipient's Crit DMG increases during their own turn and during an ally's turn. The recipient's Crit DMG increases by 24% during their own turn or an ally's turn.
[Pill Prescription]: The recipient's Elemental Boost increases during their own turn and during an ally's turn. The recipient's Elemental Boost increases by 12% during their own turn or an ally's turn.
Field Medbay
At the start of battle, grants [Triage Queue Number] 1/2/3/4 to the nearest allies in order. Allies who are incompatible with modern medicine do not gain this effect. Allies with earlier [Triage Queue Numbers] receive higher stat-increase effects when this unit grants buffs to other allies, increasing the original values from 111% up to 144%. For every point by which this unit's Strength, Intelligence, and Vitality exceeded 3/14/5 respectively, the upper limit of these stat-increase effects is further increased by 9% per point.
Miraculous Injection
Only allies compatible with modern medicine can be targeted. If the designated ally (excluding the user) has any Triage Queue Number, they gain the [Priority Treatment] effect for 2 rounds and are treated the same as an ally with Triage Queue Number 1. Then grants the designated ally the [Miracle Prescription] effect for 2 rounds.
[Miracle Prescription]: Consumes 20% of current HP when activated. Increases the target's All ATK by 55% of the caster's Base Magic ATK. At the end of the caster's skill use, for every 1% of the target's missing HP, the All ATK gained from this effect increases by an additional 0.625%. This increase reaches its maximum value of 25% when the target has lost 40% of their HP.
Overflowing Grace
When using the Miraculous Injection skill, the target ally also gains the [Sacred Overdose] effect for 2 rounds, based on the user's Crit Rate as the activation chance.
[Sacred Overdose]: Consumes 25% of current HP when activated. Reduces Combat Skill DMG by 3.5%, but increases Basic ATK DMG by 7%.
Skills Priority
1st Skill: Sacred Prescription Protocol
Optimal level : +6
2nd Skill: Miraculous Injection
Optimal level : +6
3rd Skill: Field Medbay
Optimal level : +6
4th Skill: Grace of Healing
Optimal level : +3
5th Skill: Overflowing Grace
Optimal level : +3
6th Skill: Guardian's Strike
Optimal level : +3
Recommended Traits
Emilia has two main build paths. You can either stack as much Crit Rate as possible through her traits to maximize her buffs, or focus on Magic Attack and AP Recovery for faster and more consistent support uptime. Personally, I prefer a mix of both, but the optimal choice ultimately depends on your intended playstyle and how you plan to use her in combat.
Character Gallery
Emilia
Emilia Skin
Emilia profile
Weapon
Main Stats
Weapon Melee Attack Power 11 (77)
Weapon Magic Attack Power 11 (77)
Sub Stats
Max HP 7.7% (49%)
Effect
Clinical Insight
Reduces Aggro Adjustment by 16 (24) during battle and increases AP Recovery by 16% (32%).
When using a Support Skill with Crit Rate below or even 48%, increases own Crit Rate by 32% (64%) until the end of the turn.
Exclusive Skill
Emilia Exclusive:
Precision Treatment Protocol
During battle, the [Sacred Prescription Protocol] Skill is replaced with a same-level [Prescription Selection] Skill. When used, it grants one time [Extra Action] and allows the user to choose one of the same-level [IV/Potion/Pill Prescription] Skill to activate. The replaced [Prescription Selection] is treated as a Standby skill.
When using any Skill except Standby during own turn, if Crit Rate exceeds 100%, increases Elemental Boost for all allies except self based on the excess amount (0.4% per 1% Crit Rate over 100%). This effect refreshes each time it triggers and expires at the end of each ally's turn.
If Emilia's Crit Rate reaches 140%, this effect reaches its cap of 16% Elemental Boost. This bonus is affected by the allies' triage queue number. At the start of battle, for one round, the AP cost of [Miraculous Injection] is reduced by 21.